Josh Malmquist

Gameplay Programmer

LinkedInGitHubLink

Shipped Titles

a sequel to Smite, a 3rd-person action MOBA using mythology, built from the ground up in Unreal Engine 5. 

a 3rd-person platform fighter where you play as Chibi Smite Gods battling in party game modes! 

a 3rd-person Action MOBA where you play as Mythological Gods and Goddesses battling out for control. 

Cascade

Match 3 Mobile Game

Work Experience

Hi-Rez Ventures

Nov.2018 - Present

Senior Gameplay Programmer

  • Implemented various new gameplay mechanics for multiple characters, modes, and games. 
  • Frequently worked and collaborated with various departments weekly (Tech Art, UI, Design, etc.).
  • Worked in a small 5 man team directly under the Studio Director to help rapidly and quickly iterate on new Game prototypes and concepts.
  • Helped to interview, mentor, and teach over 5 new interns and associate gameplay programmers.

Funkitron Inc.

Summer 2016 & 2017

Game Design & Development Intern

  • Worked with the Game Design Team to create new mechanics for the game.
  • Designed, balanced, and scripted new levels to be added to new areas in the game.
  • Supervised the design and level construction of a set of levels for the game area.

Programming and Scripting Languages

C++

C#

HTML

JS

CSS

Lua

Game Engines / Engine Tech


Tools

Visual Studio 

Jet Brains Rider

Perforce

Unreal Game Sync

Slack

Education

Rochester Institute of Technology

Bachelor of Science, Game Design and Development, May 2018

Minor in History, May 2018