Smite
Smite is a 3rd-person Action MOBA where you play as Mythological Gods and Goddesses battling out for control.
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Position: Gameplay Programmer
Company: Titan Forge (Hi-Rez Ventures)
Duration: November 2018 - July 2021
Technologies: Unreal Engine 3, C++, Unreal Script
Released Platforms
Windows PC
PlayStation 4
Xbox One
Nintendo Switch
Contributions
was the lead gameplay programmer on over 5 playable characters (Jorm, Olorun, Mulan, Danzaburou) and acted as support on over 10 characters (Persephone, Yemoja, Heimdallr, Baba Yaga, Cthulhu, Tsukuyomi, Tiamat, Gilgamesh, Morgan Le Fay, Charybdis)
Implemented new gameplay mechanics, fixed bugs, and supported on a monthly release schedule to help ship over 30 patches for Smite 1
Helped to interview, mentor, and teach new interns and associate gameplay programmers
Utilized the Switch and PS4 dev kits to debug and fix console-specific bugs and improve memory performance.
Debugged skin and character memory footprints
Assisted on new game prototyping and mechanic iterations
Notable Gameplay Mechanics & Features
Olorun - Time Dilation
Mulan - Grapple & Evolution System
Danzaburou - Ricochets & Rocket Control
Additional Media
Smite - Official Trailer
Jormungandr God Reveal
Smite - To Hell & Back Trailer