Divine KnockOut (DKO)
DKO is a 3rd-person platform fighter where you play as Chibi Smite Gods battling in party game modes!
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Position: Gameplay Programmer
Company: Red Beard Games (Hi-Rez Ventures)
Duration: December 2021 - December 2022
Technologies: Unreal Engine 4, C++, Unreal Gameplay Ability System Plugin (GAS)
Released Platforms
Windows PC
PlayStation 5/4
Xbox Series X/S
Steam Deck
Contributions
Nativized and cleaned up core gameplay abilities from Blueprints to C++ to make them maintainable and readable.
Created a new ability foundation that implemented a standardized flow to creating new abilities. It allowed designers to rapidly prototype and create new abilities while making them significantly more maintainable and stable, doubling the rate at which we could produce characters.
Created and implemented blueprint coding standards for the studio to allow for maintainable, stable, and readable blueprints
Helped implement and iterate on new mechanics and systems for Characters, Maps, and Modes
Worked with production and Tech Director to help establish a proper process for branching for releases and character pipeline.
Notable Gameplay Mechanics & Features
Moving Platform Tech
Standardized Gameplay Ability
Tag Manager System
Additional Media
DKO - First Look Trailer
DKO - Spinning Spikes Map
DKO Announcement Trailer
DKO - Spirit Shrine Map
DKO - Zeus
DKO - Gameplay Walkthrough